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Game data by IGDB.com

Metal Gear Solid V: The Phantom Pain cover art

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

2015 · Kojima Productions · Konami · 0 videos · IGDB 96/100 · Players 90/100

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PS3PS4PCX360XONEShooterTacticalAdventureActionFantasyHistoricalStealthOpen world

Videos

No videos yet.

How long it takes

Rushing it
49 hours
Normally
101 hours

Averaged from 6 player submissions.

Every character

20 characters IGDB has catalogued for Metal Gear Solid V: The Phantom Pain.

AI Pod

Children

Code Talker

Doctor

Eli

Hideo

Huey

iDROID

Kazuhira Miller

Man on Fire

Nurse

Ocelot in Metal Gear Solid V: The Phantom Pain

Ocelot

Paz

Quiet

Skull Face

Snake

Soldier

Strangelove

Tretij Rebenok

Zero in Metal Gear Solid V: The Phantom Pain

Zero

Platforms and makers

PlayStation 3 logo

PlayStation 3 · gen 7

PlayStation 4 logo

PlayStation 4 · gen 8

PC (Microsoft Windows) logo

PC (Microsoft Windows)

Xbox 360 logo

Xbox 360 · gen 7

Xbox One logo

Xbox One · gen 8

Fox Engine logo

Fox Engine

Konami logo

Konami · Publisher

Kojima Productions logo

Kojima Productions · Developer

Engine

Fox Engine

The Fox Engine is a proprietary cross-platform, cross-generational game engine built by Kojima Productions for use in many Konami games. The engine's development began after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world." The engine makes it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform. The engine is named after FOX, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem.

Popularity

Playing
0.001
Played
0.001
24hr Peak Players
0.000
Global Top Sellers
0.000
24hr Hours Watched
0.000
Visits
0.000
Total Reviews
0.001
Negative Reviews
0.000
Postitive Reviews
0.001
Want to Play
0.000

Wallpapers

Details

Release date
1 September 2015
Developer
Kojima Productions
Publisher
Konami
Franchise
Metal Gear
Engine
Fox Engine
Game modes
Single player, Multiplayer
Perspective
Third person
Themes
Action, Fantasy, Historical, Stealth, Open world
Genres
Shooter, Tactical, Adventure
Platforms
PS3, PS4, PC, X360, XONE
Critic score
96/100 from 19 critics
Player score
90/100 from 1,182 players
IGDB users
85/100 from 1,163 users
Series
Metal Gear Solid
Anticipated by
57 people before release
Type
Main Game
Age ratings
USK 18, ESRB M, ACB R 18+, CLASS_IND 18, PEGI 18, GRAC 19+, CERO D
Online co-op
No
Campaign co-op
No
LAN co-op
No
Splitscreen
No
Rated for
Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Violência (Violence), Bad Language, Online Gameplay, Violence, In-Game Purchases, Language, Fear, Horror, Threatening, Alcohol, Tobacco, Drug, Crime
Also released as
Metal Gear Solid V: Ground Zeroes (Standalone), Metal Gear Solid V: The Definitive Experience (Bundle), Metal Gear Solid V: Ground Zeroes + The Phantom Pain (Bundle)
Official titles
メタルギアソリッドV ファントムペイン (Japan)
Companies
Konami (Publisher), Kojima Productions (Developer), Kojima Productions LA Studio (Porting, Supporting), Kojima Productions LA Studio (Supporting)
Also known as
MGSV, Metal Gear Solid 5, MGSVTPP, MGS5TPP, MGS5, The Phantom Pain, Metal Gear Solid V, MGSV: TPP

Story

The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm appears in the country. Those who know him call him Snake; the legendary mercenary who was once swept from the stage of history and left in a coma by American private intelligence network Cipher. Snake is accompanied by Ocelot, an old friend who saved him from attack when he finally awoke. Now, Snake’s former partner Kazuhira Miller is being held by the Soviet forces in Afghanistan. Snake must undertake a solo mission to rescue Miller and prove to the world that the legendary mercenary is not dead and gone. That first step will lead to a path of vengeance against the very Cipher that slaughtered so many of Snake’s men, and to a battle that will embroil the whole world... What started in Ground Zeroes... must finish with "V."

Trailers

Gamescom 2015 Trailer

E3 Trailer

Launch Trailer

Trailer

Trailer

Trailer

E3 2015 Trailer

VGA 2012 Trailer

TGA 2014 Trailer

Release dates

PS4
Sep 01, 2015
X360
Sep 01, 2015
PC
Sep 01, 2015
PS3
Sep 01, 2015
XONE
Sep 01, 2015

Languages

Audio
English, Japanese
Subtitles
English, French, Italian, German, Japanese, Portuguese (Brazil), Russian, Spanish (Spain)
Interface
French, Italian, English, German, Japanese, Portuguese (Brazil), Russian, Spanish (Spain)

Keywords

modern warfarecold warhelicopterassassinvehicular combathuntingexplorationbloodydiseasemechkojimadeathsoldiermilitaryrobotshorsegoathand-to-hand combataction-adventurecyborgwarsteamespionageachievementstime limitbullet timeonlinehostagesbuildingartificial intelligenceconspiracyrevengewolftortureeaster eggcapitalismdogfoxover the shouldersequelslow-motionclimbingday/night cycleplaystation networkhorse ridingboss fightvehicle combatexplosionsteam achievementsdigital distributionzebraplaystation trophiesmodern militarydualshock 4 support for pc60 fps on consolesvoice actingpolygonal 3dmission briefingupgradeable weaponsbreaking the fourth wallmicrotransactionlicensed soundtrackmotion blurwasd movementprofanitysprinting mechanicsresource gatheringescort missioncharacter creationmoralerecruitable charactersdownloadable contentxbox liveauto-savingkill feedreal-time combatuseable vehiclesa.i. companionstat trackingbetrayalanimal companionsself-referential humorliberationpolitical thrillerrpg elementsgamescom 2014d.i.c.e. awards 2016mercenarycross culture language skillscover systemdestructible environmentterroristscommunismcentral intelligence agencysadismcontroversyclonesurveillance cameramotion capture animationinterquelweapons swapplot twistquick time eventstealth killcutscene pausepovertynot-so-bad guysandrogynytokyo game show 2014animal crueltyenemy taggingregenerating healthflashbackcompanion appfire manipulationtime paradoxcharacter models based on actual peopletelekinesisguided by radiocutscene menuprivate military companyfascisminnocent people diethe 1980sanarchismcamouflageclose quarters combatmoving bodiesbirthday acknowledgementreal time game clockactive stealthsneaking missionproduct placementdark pasthostile a.i.shadow stealthdynamic difficultymute characternavy sealsunited states air forcethe game awards 2014lgbtq+male protagonistyou can pet the dogthe game awards - world premierepreviously on - xbox gamepass

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