
Great fit if you want
Long. Several weeks of evenings.
Gameplay from other creators is below. Ours is not here yet.
ESRB: Blood and Gore, Intense Violence, Strong Language, Suggestive Themes
Dev Diary
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Gameplay Trailer
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Dev Diary
Filmed by creators we feature. Every one plays right here.
This editionOnimusha: Way of the Sword

Deluxe Edition
2026
The Deluxe Edition includes: • Onimusha: Way of the Sword • Deluxe Kit - A set containing a variety of items that can be used to change Miyamoto Musashi's appearance, and charms that he can equip: • Charm: Oni Lady • Charm: Little Dancer • Charm: Mentor • Sword Appearance: Bamboo & Panda • Sword Appearance: Whittled Oar • Sword Appearance: Raizan • Sword Appearance: Enryuu • Outfit for Musashi: Red Armor • Oni Gauntlet: Crimson Lotus
Series X|SSwitch 2PC
Premium Deluxe Edition
2026
The Premium Deluxe Edition includes: • Onimusha: Way of the Sword • Premium Deluxe Kit - A set containing the contents of both the Deluxe Kit and Premium Kit: • Charm: Oni Lady • Charm: Little Dancer • Charm: Mentor • Sword Appearance: Bamboo & Panda • Sword Appearance: Whittled Oar • Sword Appearance: Raizan • Sword Appearance: Enryuu • Hellfire Haori • Moonlight Haori • Cloudbiter Haori • Outfit for Musashi: Red Armor • Oni Gauntlet: Crimson Lotus • Outfit for Okuni: Flower Dance • Outfit for Okuni: Goldfish Dance • Outfit for Okuni: Oni Dance • Outfit for the Oni Lady: Bird Call • Outfit for the Oni Lady: Snow Camellia • Outfit for the Oni Lady: Elegance • In-Game Mini Digital Soundtrack
Series X|SSwitch 2PC
Xbox Series X|S • gen 9

Nintendo Switch 2 • gen 9

PC (Microsoft Windows)

PlayStation 5 • gen 9

RE Engine

Capcom • Developer, Publisher
RE Engine
The Reach for the Moon Engine, abbreviated as RE Engine and commonly nicknamed as the "Resident Evil Engine" by fans was created in 2014, during the beginning of the development of Resident Evil 7. The engine is a successor to MT Framework, Capcom's previous engine. Unlike its predecessor the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scattering (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution, HDR, a VR specific mode.