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Game data by IGDB.com

Portal cover art

Portal

Waking up in a seemingly empty laboratory, the player is made to complete various physics-based puzzle challenges through numerous test chambers in order to test out the new Aperture Science Handheld Portal Device, without an explanation as to how, why or by whom.

2007 · Valve · 0 videos · IGDB 80/100 · Players 83/100

No gameplay here yet. We'll email you once, the day it lands.

PS3LinuxAndroidPCMacX360SwitchPlatformPuzzleAdventureActionScience fictionComedy

Videos

No videos yet.

How long it takes

Rushing it
2 hours
Normally
4 hours
Completionist
8 hours

Averaged from 45 player submissions.

Every character

3 characters IGDB has catalogued for Portal.

GlaDOS in Portal

GlaDOS

The Anger Sphere

Turrets

Platforms and makers

PlayStation 3 logo

PlayStation 3 · gen 7

Linux logo

Linux

Android logo

Android

PC (Microsoft Windows) logo

PC (Microsoft Windows)

Mac logo

Mac

Xbox 360 logo

Xbox 360 · gen 7

Nintendo Switch logo

Nintendo Switch · gen 8

Source logo

Source

Valve logo

Valve · Developer, Publisher

Electronic Arts logo

Electronic Arts · Publisher

Engine

Source

Source combines leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games. These games deliver the most intense, visually-stunning gameplay experiences on modern hardware, while scaling smoothly on older systems, enabling developers to reach a diverse range of gamers.

Popularity

Playing
0.000
Global Top Sellers
0.000
24hr Hours Watched
0.000
Visits
0.000
Postitive Reviews
0.001
24hr Peak Players
0.000
Total Reviews
0.001
Negative Reviews
0.000
Played
0.003
Want to Play
0.000

Wallpapers

Details

Release date
10 October 2007
Developer
Valve
Franchise
Portal
Engine
Source
Game modes
Single player
Perspective
First person
Themes
Action, Science fiction, Comedy
Genres
Platform, Puzzle, Adventure
Platforms
PS3, Linux, Android, PC, Mac, X360, Switch
Critic score
80/100 from 1 critics
Player score
83/100 from 4,006 players
IGDB users
86/100 from 4,005 users
Series
Portal
Type
Main Game
Age ratings
PEGI 12, ESRB T, CLASS_IND 10, USK 12, GRAC 15+, ACB M, CERO B
Rated for
Mild Violence, Blood, Violência (Violence), Violence
Also released as
The Orange Box (Bundle), Portal: Companion Collection (Bundle), Valve Complete Pack (Bundle)
Official titles
포털 (Korea)
Companies
Valve (Developer, Publisher), Electronic Arts (Publisher)
Also known as
传送门, hl2.exe

Story

Portal's plot is revealed to the player via audio messages or "announcements" from GLaDOS and visual elements inside rooms found in later levels. According to The Final Hours of Portal 2, the year is established to be "somewhere in 2010"—twelve years after Aperture Science has been abandoned. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS, an artificial intelligence, about upcoming tests. Chell enters into distinct chambers that introduce players to the game's mechanics, sequentially. GLaDOS's announcements serve as instructions to Chell and help the player progress through the game, but also develops the atmosphere and characterizes the AI as a person. Chell is promised cake as her reward if she completes all test chambers. Chell proceeds through the empty Enrichment Center, with GLaDOS as her only interaction. As the player nears completion, GLaDOS's motives and behavior turn more sinister; although she is designed to appear encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, tests including a live-fire course designed for military androids, as well as some chambers flooded with a hazardous liquid. In another chamber, GLaDOS notes the importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the test. However, GLaDOS declares it must be euthanized in an "emergency intelligence incinerator" before Chell can continue. Some later chambers include automated turrets with childlike voices (also voiced by McLain) that fire at Chell, only to sympathize with her after being destroyed or disabled. After Chell completes the final test chamber, GLaDOS maneuvers Chell into an incinerator in an attempt to kill her. Chell escapes with the portal gun and makes her way through the maintenance areas within the Enrichment Center. GLaDOS panics and insists that she was pretending to kill Chell as part of testing. GLaDOS then asks Chell to assume the "party escort submission position", lying face-first on the ground, so that a "party associate" can take her to her reward, but Chell continues her escape. In this section, GLaDOS communes with Chell as it becomes clear the AI had killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie", and pastiches of Emily Dickinson's poem "The Chariot", Henry Wadsworth Longfellow's "The Reaper and the Flowers", and Emily Brontë's "No Coward Soul Is Mine", referring to and mourning the death of the Companion Cube. GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements as Chell makes her way deeper into the maintenance areas. Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to threaten Chell, but during the exchange, a sphere falls off of GLaDOS and Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core or her conscience, one of the multiple "personality cores" that Aperture Science employees installed after the AI flooded the enrichment center with neurotoxin gas. With it removed, she can access its emitters again. A six-minute countdown starts as Chell dislodges and incinerates more of GLaDOS' personality cores, while GLaDOS discourages her both verbally, with taunts and juvenile insults, and physically by firing rockets at her. After Chell destroys the last personality core, a malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. Following the announcement of Portal 2, the ending was expanded in a later update. In this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the "party escort submission position". The final scene, after a long and speedy zoom through the bowels of the facility, shows a Black Forest cake, and the Weighted Companion Cube, surrounded by a mix of shelves containing dozens of apparently inactive personality cores. The cores begin to light up, before a robotic arm descends and extinguishes the candle on the cake, causing the room to blackout. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", which declares the experiment to be a huge success, as well as serving to indicate to the player that GLaDOS is still alive, that her "happy" core was not disabled.

Trailers

Trailer

Release dates

Switch
Jun 28, 2022
X360
Oct 25, 2007
Android
May 12, 2014
Linux
May 02, 2013
Mac
May 12, 2010
X360
Oct 18, 2007
X360
Oct 10, 2007
PC
Oct 25, 2007
PC
Oct 10, 2007
PC
Oct 18, 2007
PS3
Nov 23, 2007
PS3
Dec 11, 2007
PS3
Nov 22, 2007

Languages

Audio
English, French, Russian, German, Chinese (Traditional), Spanish (Spain)
Interface
English, French, German, Russian, Danish, Chinese (Traditional), Finnish, Chinese (Simplified), Polish, Portuguese (Portugal), Dutch, Norwegian, Japanese, Swedish, Spanish (Spain), Italian, Korean, Czech, Hungarian, Portuguese (Brazil), Thai, Turkish, Ukrainian
Subtitles
English, French, German, Russian, Danish, Dutch, Finnish, Italian, Japanese, Norwegian, Polish, Portuguese (Portugal), Chinese (Simplified), Spanish (Spain), Swedish, Chinese (Traditional), Korean, Czech, Hungarian, Portuguese (Brazil), Thai, Turkish, Ukrainian

Keywords

bloodygravitydeathrobotsasciifemale protagoniststeamachievementsportalsartificial intelligencedark humoreaster eggteleportationsingingsilent protagonistboss fightexplosionsteam achievementsdigital distributionxbox controller support for pcsingle-player onlysteam cloudmotorsportschallengesvoice actinghumanpolygonal 3dpuzzle platformeroriginal soundtrack releasemotion blurwasd movementnon-player characterretail games with steam activationreal-time combatenvironmental puzzlesfemale antagonistunreliable narratorsteam playmoving platformsdigital rights managementevolving title screenachievement attempt detectionphysics manipulationsurveillance cameraspeech synthesisevil organizationcamera controllinear gameplaymeme originregenerating healthvent crawlingjumping puzzlefirst-person platformingescaping imprisonmentoutside of the mapacrobaticsfully customizable controlsdeveloper commentaryforeshadowinghidden rooma.i. constructcliffhangerending change post-releasehostile a.i.elevators that mask loading timeswormholeprofessional gamingnovint falcon supportisolationgames advertising gamesmulti-monitor supportinteractive achievement awards 2008spike video game awards 2007game developers choice awards 2008

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